Worksheets, Activities, & Game
PC-1727
Worksheets & Activities
PC-1726
Worksheets
PC-1603
TouchMoney Kit
PC-1917
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TouchMoney Game, Worksheets, & BigCoin Activities
Revised and updated,
TouchMoney, formerly Edmark's, by Cathy Haugen Faucher, uses a proven kinesthetic
approach to make learning to count coins quick and easy. Based on
the idea that all coins except pennies can be counted using 5's,
this step-by-step process helps students of all ages experience
success with this essential life skill. New features
include expanded lesson plans, over 50 additional reproducible
worksheets, new activity ideas and games, demonstration coins, and
assessments. Bundled with TouchMoney Software in the TouchMoney
Kit.
How It Works
Students learn to count "TouchPoints" on nickels, dimes, and
quarters to determine the value of the coins. Each TouchPoint equals
5 cents. Pennies are "TouchCounted" last since they are worth
1
cent each.
TouchCounting's 6 Step Process:
1 Learning to count by 1''s and 5''s and to recognize money symbols.
2 Identifying each type of coin and its value.
3 Learning the location of TouchPoints on each type of coin.
4 TouchCounting coins using marked TouchPoints.
5 TouchCounting coins without the TouchPoints drawn on the coins.
6 TouchCount Shopping: TouchCounting coins to "buy" various
"real-life" items.
Activities & Games
After students learn each step, they complete numerous practice
activities for reinforcement. Each lesson includes reproducible
activity sheets and extension activities. A Money Games section is
provided at the end of the binder for additional "hands-on"
TouchCounting practice.
Includes
Over 150 reproducible Activity Sheets, punch-out Demonstration Coins
with and without TouchPoints, a zippered Storage Bag for
demonstration coins, Lesson Plans, Assessments, and Answer Keys.
The TouchMoney Game and TouchMoney Big Coin Activities provide
additional TouchCounting practice.
Related Product
• Banking Math Print & Software Set, PC-1710-1712
• TouchMoney Software, PC-1915
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