Early Learning- Switch Accessible
| Item # | Description | Photo Click to enlarge |
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| Fairy Tales 1 User IT-CT04 5 Users IT-CT09 Legends 1 User IT-CT03 5 Users IT-CT08 Nursery Rhymes 1 User IT-CT02 5 Users IT-CT07 |
Choose and Tell Series Choose and Tell programs are beautifully illustrated adventures that encourage children to make choices and create their own stories. The simple framework guides them through an adventure, but the childrens decisions make it all their own. They will giggle at the comic situations the nursery rhyme characters find themselves in ... and gasp when legendary heroes face fearsome monsters! The Program The programs are designed to engage and motivate the user. They are encouraged to respond to the unfolding story on-screen and to make decisions, using a combination of cause and effect and choice-making activities. It also helps the user to gain an understanding of sequences of events. The activities can be adjusted to suit learners of different ages and abilities and to include those with special needs. Accessibility You can use a keyboard, mouse, 1 or 2 switches, touch monitor, interactive whiteboard or IntelliKeys. Choose and Tell characters can be used in activities away from the computer, too. The images can be printed out and black and white versions are available for learners to color in. Links to individual programs: Choose and Tell Fairy Tales Choose and Tell Legends Choose and Tell Nursery Rhymes Win 98/ME/2000/XP Mac OSX |
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| 1 User IT-CH02 5 Users IT-CH07 Details Bundles |
ChooseIt! Maker 2 It's easy to create decision making activities It's easy to create decision-making activities with ChooseIt! Maker 2 . It is particularly useful for helping switch users learn to make choices using scanning techniques, as you can create lots of appropriate and interesting activities in finely graded steps of progression. Win 98-XP Pentium II, 64MB RAM, 60MB disk space, sound Mac OSX+ 128MB RAM, 14MB disk space |
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TF-2141 |
Color Cards Interactive: Everyday Objects More Info Special Ed. Children are rewarded with cheers as they piece together sequences in this superb program. Building a snowman, blowing up a balloon, erasing a blackboard, and painting a picture are just some of the activities kids can arrange in increasing or decreasing order. Colorful graphics, audio, and fun animation inspire pre-school learners. Win 95+,P-133 MHz,16 MB RAM,256 Colors,800x600,2x CD |
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| 1 User ST-CM2 5 Users ST-CM25PK Overlay CD ST-OV21CM2 Test Me, Score Me ST-TS2CM2 Details |
Concepts on the Move 2- Advanced This program gives students practice with the advanced concepts of functions, occupations, goes with, prepositions and categories. Test the students' comprehension with Test Me, Score Me - Advanced Concepts (sold separately). Intellikeys overlay CD sold separately. 5 User option is included in the link to more info. 128MB RAM Win ME/2000/XP Mac OS 8.1-9.2/OSX Classic |
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| MS-0250 Details |
Early Learning II: Addition and Sequencing Early Learning II includes 4 activities that teach addition and number sequencing. System Requirements Mac OS 7.5, color Macintosh, 4MB RAM (2 MB free). Support It supports mouse, TouchWindow, PowerPad, IntelliKeys, Ke:nx OnBoard and single-switch input. It comes as a Macintosh 3.5" diskette. |
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MS-0850
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Early Learning III: Subtraction & Number Comparison More on Early Learning III Early Learning III includes 3 activities that teach subtraction and number comparison: Early Subtraction 1 & 2 and More/Less Than System Requirements Mac OS 7.5, color Macintosh, 4MB RAM (2 MB free). A Windows version is under development. Support It supports mouse, TouchWindow, PowerPad, IntelliKeys, Ke:nx OnBoard and single-switch input. It comes as a Macintosh 3.5" disk. |
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| 1 User IT-HD01 5 Users IT-HD05 Details |
Happy Duck Delightful cause and effect program. Choose to color step by step, all, or a selection of 45 different line drawings. Complete with sound effects and a final sound reward. A second option allows the picture to be partially hidden by a cloud. Can you identify it? Win 95+, 8MB RAM, 256 color, Sound Card, CD ROM drive |
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| TF-2248 Details |
Identification Skills The activities in this program include: Find, Size, Color, and Match. Each activity has 4 levels of difficulty, plus a choice of these 8 familiar topics: food, home, clothes, animals, play, transport, letters, and numbers. Every activity can be played with numbers, words, or pictures, plus each activity screen provides full audio support. Teacher options can be used to configure timing, font and background colors, pointer size, difficulty levels, and activity selection. Minimum system requirements Win 95+, P-233, 64MB RAM suggested, 16 bit color, sound card Mac OS 8.6 for classic, OSX 10.2 for native, 233 MHz, 16 bit color |
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| 1 User IT-LG01 5 Users IT-LG05 |
Learn More Thru' Games 4 games on one CD: Coloring Books, Jigsaw Puzzles, Memory Games and Building Blocks. A delightful set of images and sounds is included, and you can add your own. Use digitized pictures of your students and their surroundings. Add the students' own voices and turn them into jigsaws, or create memory matching games. Use students' own drawings in the coloring program. Mouse, touchscreen, IntelliKeys (arrows overlay), and 1 or 2 switch access. Win 95/98/ME/NT4/2000/XP, P-133MHz, 24MB RAM, 50MB HD space, 16 bit Color, sound card, CD ROM drive |
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| 1 User IT-LB03 5 Users IT-LB04 Details |
Let's Go To The Beach Go paddling, choose sunglasses and a hat, try out a telescope or explore a rock pool. You can build your own sandcastle too, complete with flags, shells and tunnels. It is a delightful onscreen story book with decision making activities and animations to link the story together. It encourages the discussion of preferences and promotes life skills. Each page has a limited number of things to click on, making it easy for those learning switch scanning skills. Win 95-XP Mac Classic/OSX |
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| 1 User IT-LI01 5 Users IT-LI05 Details |
Let's Go To Town Designed to promote decision making and encourage discussion of the real-life activity at a basic level. The story and presentation are aimed at students of all ages, principally with severe learning difficulties and/or little reading ability. Use keyboard, mouse, switch, touch monitor or IntelliKeys. Win 95-XP Mac Classic/OSX |
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| TF-2234 Details Bundle |
Matching Skills Grades Kindergarten-2, Inclusion, switch accessible, Win/Mac Activities include: Match exactly, Match color, Match size, and Match pieces. Every activity has 4 levels of difficulty, plus a choice of these 8 familiar topics: food, home, clothes, animals, play, transport, letters, and numbers. They can be played with numbers, words, or pictures, plus each activity screen provides full audio support. Teacher options can be used to configure timing, font and background colors, pointer size, difficulty levels, and activity selection. Minimum system requirements Win 95+, P-233, 64 MB RAM suggested, 16 bit color, sound card Mac OS 8.6 for classic, OSX 10.2 for native, 233 MHz,16 bit color |
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| 1 User IT-MM01 5 Users IT-MM05 Details |
MegaMix MegaMix is designed for ages 3 to 8, but the 'age-independent' graphics make it useful for older students and adults. Access through mouse or keyboard. Most activities are also switch accessible. No installation required. The program is running from the CD without any installation. Each game has a lot of adjustments. Games: Domino Fruit Picking Dot to Dot Maze Reveal (Scratching) Complete the Picture Paintbook Music Win 9x/ME/2000/XP (NOT NT4) |
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| TF-2045 Details |
Memory Skills Grades Kindergarten-2, Inclusion, switch accessible Every activity can be played with numbers, words, or pictures, plus there's full audio support for non-readers. Teacher options can be used to configure timing, font and background colors, pointer size, difficulty levels, and activity selection. |
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| TF-2048 Details |
Microworlds
Special Education Explore the house and garden with Sam and Jo, your animated guides in this wonderful program for early learners and those with special needs. A wealth of interactive activities in a colorful environment will help users improve vital skills. Feed birds, water flowers, have a bath, and design rooms as you develop mouse control skills. There is a world of possibilities waiting for you in Microworlds! Kids design and explore a house and garden. Lively, colorful characters. Full speech support. Stimulating matching and decision-making activities. Develops mouse control and early reading skills. Switch accessible. Win 95+, Pentium 133 MHz, 32 MB RAM, 256 Colors |
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| TF-2246 Details |
Observation Skills Grades Kindergarten-2, Inclusion, Win/Mac, switch accessible Observation skills are central to the development of scientific knowledge and vital for the development of mathematical concepts such as pattern and shape. Observation Skills focuses on helping student develop the skills they need to recognize and understand pattern and shape. By observing shapes carefully, learners can begin to recognize and discriminate difficult numbers, letters, and symbol such as 5 and S, or 9, b, d, p and q or h, n and m. Minimum system requirements Win 95+, P-233, 64MB RAM recommended, 16 bit color, sound card Mac OS 8.6 (Classic), OSX 10.2 (Native), 16 bit color, 233MHz |
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| TF-2045 Details |
Sequences Grades K-2, Inclusion, Win, switch & touch screen accessible Children are rewarded with cheers as they piece together sequences in this superb program. Building a snowman, blowing up a balloon, erasing a blackboard, and painting a picture are just some of the activities kids can arrange in increasing or decreasing order. Colorful graphics, audio, and fun animation inspire pre-school learners. The program is text-free, and is also an ideal tool for learning disabled students. Fully configurable through teacher controls, the 30 sets of sequences can be assembled and printed. A set of high-quality cards is also included for work away from the computer. Kids will love ordering sequences with the clicks of their mouse! Minimum system requirements Win Win 95+, P-133, 16MB RAM, 2x CD, 256 Colors, 800x600 |
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| ST-250-SB Details |
Switch Basics This is a new version of the classic Switch Basics that helps students learn how to use a switch. 8 engaging activities give students experiences from cause-and-effect to row-column scanning. You select the activities and place them in the desired order, select the number of presses and more. Use the data collection to assess student progress in control of the switch, intentionality and timing. Students have fun as they learn to attend and build switch skills. Select activities to help students learn a switch Win ME/2000/XP, 128MB RAM Mac OS 8.1-9.2/OSX Classic, 128MB RAM |
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1 User IT-SJ03 5 Users IT-SJ08 Details Bundles |
SwitchIt! Jigsaw Maker 2
Convert your own photographs or other computer images into on-screen jigsaw puzzles. Turn your own photographs or computer images into on-screen jigsaws! Pictures can be cut into 2, 4, or 9 piece puzzles. The jigsaws can be completed in 4 ways, providing activities with a finely graded progression in skill level. It is designed with ease of use in mind to ensure that you can concentrate on teaching rather than computing, including a number of ready-made activities to get you started. Accessibility: Use a switch, mouse, or touch screen and can be configured to suit the needs of each user. Win 95-XP Mac Classic |
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| 1 User IT-SQ02 5 Users IT-SQ07 Details |
SwitchIt! Maker 2 SwitchIt! Maker 2 will turn your text, images, movies and sounds into simple on-screen activities that are automatically accessible using a mouse, whiteboard, touch monitor, keyboard or switches. Make talking books starring your pupils, or a slide show of a recent trip. Put that digital camera to good use! Especially designed so that children can make activities as part of a lesson. Operated with 1 or 2 switches, mouse, IntelliKeys, or touchscreen. Win 98-XP Mac OSX |
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SwitchIt! Series Fun and interesting games to help switch skills Use a switch to build the elements of an action scene. A final press sets an animated reward going. Configurable options for the number of key presses, switch settings and which activities are displayed. Save your settings and reload later. A two switch option allows for turn taking. Makes wide use of sound and animation to promote motivation. A second set of improved SwitchIt! titles too - programs with extra muscle and more directly linked to the curriculum. For more details, click on an item below... SwitchIt! Original Series, including: - SwitchIt! Diggers - SwitchIt! Maker 2 - SwitchIt! Opposites - SwitchIt! Pictures - SwitchIt! Scenes SwitchIt! Extra Series, including: - SwitchIt! Christmas Extra - SwitchIt! Farm Extra - SwitchIt! Hygiene Extra - SwitchIt! Jigsaw Maker 2 Extra - SwitchIt! People Extra - SwitchIt! Weather Extra - SwitchIt! Wildlife Extra |
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See individual programs |
| TF-2061 |
Switch On Original More on Switch on Original Special Ed. Switch On Original helps develop awareness of cause and effect. There are picture matching and reaction timing activities. Screens include face, boy, girl, house, car, ship, train & boat. The level of difficulty can be changed to meet the needs of a range of students. Win 3.1+, 486, 1-2 switches (optional) |
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| TF-2062 Details |
Switch on Travel Special education, switch accessible Teachers can change the level of the activity to meet the needs of each student. Switch On titles can be operated with a mouse, the spacebar, a switch or a touch screen. They have 4 basic activities: picture-building, picture matching, reaction timing (press a switch when the picture appears) and speech recognition (respond to a spoken prompt). These programs are appropriate for students with physical, cognitive, and developmental disabilities. Switch on Travel is designed to develop awareness of cause and effect using pictures of vehicles. It has exciting animation and sound, and includes picture building, matching, reaction timing and picture recognition using speech. Screens include bus, airplane, motorcycle, police car, ambulance, fire engine, and helicopter. The level of difficulty can be changed to meet the needs of a range of students. Minimum system requirements Win 3.1+, 486, 1 or 2 switches (optional) Mac OS 7+, 1 or 2 switches (optional) |
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| TF-2063 Details |
Switch on Zoo Special education Switch on Zoo develops awareness of cause and effect, using zoo animals as a theme. Students practice picture matching, making choices, and matching pictures to a spoken word. Activities include picture building, matching, reaction timing, and picture recognition using speech. Screens such as elephant, lion, penguins, parrot, monkey, and sea lion will capture students' attention. The level of difficulty can be changed to meet the needs of a range of students. The Switch On Series offers exciting opportunities to practice early language skills, switch training, visual discrimination, cause and effect , and response timing. Teachers can change the level of the activity to meet the needs of each student. Switch On titles can be operated with a mouse, the Spacebar, a switch or a touch screen. They have 4 basic activities: picture-building, picture matching, reaction timing (press a switch when the picture appears) and speech recognition (respond to a spoken prompt). These programs are appropriate for students with physical, cognitive, and developmental disabilities. Minimum system requirements Win 3.1+, 486, 1 or 2 switches (optional) |
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| 1 User IT-SS05 5 Users IT-SS06 Details |
Switch Skills 1 Collection of easy switch timing activities Racing cars: press when you see a car, to make it race. Gorilla: press when you see the fruit. Soccer Shoot: press to kick the ball. Ready Steady Go: press when the traffic light turns green and you hear "Go!" Catch the Crocs: press your switch when you see a crocodile. Can you get all six? Monster House: an introduction to switch scanning. Choose a door and press to see if a monster is inside. Sunflower: press when the bee reaches the middle of the flower. Win 98-XP Mac Classic/OSX |
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| 1 User IT-TY01 5 Users IT-TY05 Details |
Toyshop For switch users progressing from cause and effect to making choices Toyshop is designed for children that are severely physically disabled and/or have severe learning difficulties. It is also suitable for young children, that are just learning to use a computer, designed for switch users who are progressing from cause and effect to making choices. The program also includes a memory game for those who have mastered the primary skills. Includes toy, vehicle and animal pictures. The toys are: fire engine, boat, airplane, hot rod, locomotive, motorcycle, accordion, spinning top, music box, drum, trumpet, xylophone, balloon, doll, woodpecker, cat, teddy bear, wobbly toy. Win 95/98/ME/NT4/2000/XP, 20 MB disk space, CD ROM, 1 or 2 switches |
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| 1 User IT-TT01 5 Users IT-TT05 Details |
Two by Two Collection of switch accessible match games Things you can match: Colors, Shapes, Patterns, Animals (also digital images) Fruit and vegetables, Things at home, Vehicles, Flags, Musical instruments, Plants and many more. Win 95/98/NT4/2000/XP |
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