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Let's Go To Town
Designed to promote decision making and encourage discussion of the real life activity at a basic level
Activities and Vocabulary
The first of the series of story-based programs with a difference. Let`s Go to Town features nine interactive scenes that promote decision making, encourage discussion about preferences and help to develop life skills. It also has linking animations that provide cohesion and context as well as engage the student in the "journey".
First catch the bus and we're off! Once there you can choose clothes and food at the market, buy an ice-cream or loll in the square, post a letter and finally catch the bus home again at the bus station.
Let`s Go To Town is designed to promote decision making and encourage discussion of the real life activity at a basic level. Students also gain an understanding of sequences of events and they can practice early reading skills too.
The characters in the story interact with the student to help overcome any reluctance to engage with the computer and to motivate them to explore the various scenes.
The story and presentation are aimed at students of all ages, principally with severe learning difficulties and/or little reading ability. Suitable for young children as well.
The large eye catching animations are designed with the visually impaired student in mind and fun for all of us! The limited interaction is also very useful for students learning scanning using one or two switches.
Fosters development in the areas of:
� Early concepts
� Switch use
� Choosing with a switch
� Life Skills
� Mouse/ Trackball/ Joystick
� Single Switch
� Multiple Switches
Windows 95, 98, ME, 2000, XP
Pressing Ctrl+P doesn't print my screen.
In the earliest version of Let's Go to Town, Ctrl+Shift+P is used instead of Ctrl+P. The latest version of Let's Go to Town uses Ctrl+P.