◄� Back to Software

Arcventure 3 CD Set

Immerse yourself in history by exploring the ancient times of the Romans, Egyptians, and Vikings
Item
end
Description

Photo

Price

TF-2287
 
Arcventure 3 CD Set
Grades 2-6, Win/Mac

Teacher controls are available to control difficulty levels, turn the narration and sound effects on or off, or protect access to teacher controls with a password. Student records are available that show each students progress in the program.

Activities: Excavation  (You are allowed a total of 14 days for the excavation and are allotted a spade, trowel, brush, and magnifying glass in which to dig! Choose your instruments wisely for each takes a different amount of time away from your day so clever strategy would be helpful here!), Information Hut )At the end of each day's digging you can return to the information hut to look more closely at the objects you have found. The computer database contains information about most of the objects found in the excavation.), and Expeditions (If you find an object that is listed as unknown in the information hut, you will need to travel back to the times of the Egyptians, Romans, or Vikings).
Individual programs described below.

Minimum system requirements
Win 95+, Pentium 233 MHz, 64 MB RAM, sound card
Mac OS 8.6+, OSX

Related Products
Celtic Culture Pack
20th Century History 4 CD Set

See below

1 User
$149.95
5 Users
$449.82
10 Users
$749.70
25 Users
$1499.40
Network
$1123.95
TF-2284

Demo

Arcventure The Egyptians
Grades 2-6, Win/Mac

Discover the world of Ancient Egypt, first by excavating and discovering ruins, then travel back in time to ask the Ancient Egyptians about the objects you have found! Arcventure: The Egyptians is designed to help students (aged 7-11 years) explore Ancient Egyptian life. When time traveling in Ancient times students are able to explore the area, talk to and ask questions of the people who live and work in Giza, Memphis and El-Amarna. The students are also able to access a journal throughout the adventure, which allows them to make notes about their progress and their findings. Student journals can also be accessed through the teacher controls, from which you can print or copy/paste it into a word-processing document such as Word. Arcventure: The Egyptians is a fantastic way to bring history to life!

Teacher controls are available to control difficulty levels, turn the narration and sound effects on or off, or protect access to teacher controls with a password. Student records are available that show each students progress in the program.

screen shot of Arcventure The Egyptians

 
TF-2285

Demo

Arcventure The Romans
Grades 2-6, Win/Mac

Discover Ancient Roman times, first by excavating and discovering ruins, then travel back in time to ask the Ancient Romans about the objects you have found! Arcventure: The Romans is designed to help students (aged 7-11 years) find out abut Ancient Roman life. When time traveling in Ancient times students are able to explore the area, talk to and ask questions of the people who live and work in a villa. The students are also able to access a journal throughout the adventure, which allows them to make notes about their progress and their findings. Student journals can also be accessed through the teacher controls, from which you can print or copy/paste it into a word processing document such as Word. Arcventure: The Romans is a fantastic way to bring history to life!

Teacher controls are available to control difficulty levels, turn the narration and sound effects on or off, or protect access to teacher controls with a password. Student records are available that show each students progress in the program.

screen shot of Arcventure The Romans

 
TF-2286

Demo

Arcventure The Vikings
Grades 2-6, Win/Mac

Discover the Viking times, first by excavating and discovering ruins, then travel back in time to ask the Vikings about the objects you have found! Arcventure: The Vikings is designed to help students (aged 7-11 years) find out about the Viking times. When time traveling in Ancient times students are able to explore the area, talk to and ask questions of the people who live and work in Jorvik. The students are also able to access a journal throughout the adventure, which allows them to make notes about their progress and their findings. Student journals can also be accessed through the teacher controls, from which you can print or copy/paste it into a word-processing document such as Word. Arcventure: The Vikings is a fantastic way to bring history to life!

Teacher controls are available to control difficulty levels, turn the narration and sound effects on or off, or protect access to teacher controls with a password. Student records are available that show each students progress in the program.

screen shot of Arcventure The Vikings designed to help students aged 7-11 years find out about ancient Vikings by excavation and reconstructing Jorvik

 
end