1 User
IT-TY01
5 Users
IT-TY05




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Toyshop
For switch users progressing from cause and effect to making choices
Toyshop is designed for children that are severely
physically disabled and/or have severe learning difficulties. It is also suitable
for young children, that are just learning to use a computer, designed for switch
users who are progressing from cause and effect to making choices. The program also
includes a memory game for those who have mastered the primary skills.
Includes toy, vehicle and animal pictures. The toys are: fire engine, boat, airplane,
hot rod, locomotive, motorcycle, accordion, spinning top, music box, drum, trumpet,
xylophone, balloon, doll, woodpecker, cat, teddy bear, wobbly toy.
The program is intended to both diagnose and train children to understand that
something happens when they activate a touch screen or a switch. When the child
understands how he/she is able to affect the program, the child needs to learn that
they can choose from different pictures, and to practice remembering what pictures
have been shown on the screen. The child can see the toy appear with 1 or 2 presses
of their device (including touch window, mouse, keyboard [space bar and enter keys]
or IntelliKeys or 1 or 2 switches connected into IntelliKeys or into a switch adapted
mouse.
Each picture can be printed in portrait or landscape from the File/Print menu. The
images are on disk as well so that you can include them in communication displays on
paper or on a device such as a Macaw (they are very small .bmp files). You can print
them as displays, or as black and white images to be colored in off computer.
Activities:
See Toy
This is a cause and effect activity. Pressing a switch
once (or optionally, twice) is rewarded with an animation and sound. The pictures
can be shown sequentially or in random order.
Choose Toy
Here the user can practice choosing from between 2 toys
shown on the screen. Which ever they choose will animate as a reward. Each toy is
highlighted by a hand pointer and/or a box.
Remember Toy
In this activity a toy is shown for either a short length of time, or optionally
until the `Enter` key is pressed. Then the same object and one other are shown on
the screen. The learner has to choose the one that was previously shown to them.
Selecting the correct toy is rewarded by an animation.
Configuration Options:
You can select which pictures will be shown to the
learner. Therefore, you could restrict the display and interaction to only two
toys, or 5 toys etc. You can also choose whether the images are shown in random or
sequential order. Choose the speed of animation, 1 or 2 switch operation, whether
items are highlighted by a hand or a square box. You can choose Enter (one switch)
or Enter and Space Bar (for two-switch mode) on the keyboard (or on IntelliKeys or
Discover:Board). If using one switch, the marker (a large hand) or square moves as
an automatic scan from left to right. In two-switch mode, the first switch moves the
marker or square, with the second switch selecting the item. A visible mouse pointer
can be turned on or off. The marker speed (for automatic scan with one switch) can be
set to 1-5. The animation speed can also be set from 1-5. Toyshop can operate in 640
x 480 mode (VGA) or in 800 x 600-screen mode (SVGA). Toyshop has a useful onscreen
Help file system (with pictures).
Access:
• 1 or 2
switches;
• a touchscreen;
• a mouse,
trackball, or
joystick;
• an IntelliKeys keyboard;
• a
switch adapted mouse; or
• a Concept Keyboard.
Win
95/98/ME/NT4/2000/XP, 20 MB disk space, CD ROM, 1 or 2
switches
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