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MS-0670
5 Users
MS-0671





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Money Skills: The Store
The Marblesoft store teaches the student to understand the value of
money and some of the choices that have to be made when spending it.
For each problem, the student is given a dollar. To help the student
understand the concept, 10 dimes are dropped into a piggy bank while
the money is counted on screen. The dollar amount indicates the
total of the dollar just given and the amount previously saved in
the bank (explained below).
The student is shown 9 items, each labeled with a price, that they
may purchase. Some items may cost more than the student has in the
bank, although there will always be items the student can afford.
The student selects the item they want by clicking on it or typing
its number on the keyboard.
If the student has enough money for the selected item, the program
moves the item into the shopping cart. If the item is too expensive,
the student is corrected and given another chance to select. After a
specified number of wrong answers is given, the student is shown an
affordable selection and allowed to try again.
Interface Options:
Supports keyboard, mouse, touch screen, IntelliKeys, and single- or
dual-switch input.
Single- and
dual-switch scanning are built-in (6 different ways), and special
prompts allow blind students to use all levels of difficulty.
System Requirements
Win 98+
Mac 9.0.4+, OSX Native
Difficulty
levels:
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