1 User
MS-2000
5 Users
MS-2001


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New Frog & Fly
Simple, fun and inexpensive single-switch software
Based on the classic Apple II game from the early days of personal
computing, New Frog and Fly is one of those programs that just keeps
getting better. One of Simtech`s all-time best sellers, New Frog and
Fly features bright color graphics with delightful animation and
sometimes hilarious sound effects (I bet you didn't know that frogs
could burp). Four switch training activities help teach
cause-and-effect, two switch step scanning, auto-scanning and
reaction time. A wonderfully entertaining and effective switch
training program.
Feed the frog
This cause-and-effect activity shows the switch user how each switch
press results in the frog catching the fly. Hit the switch and feed
the frog. He never misses.
Trap the Fly 1 and 2
These two activities help teach linear scanning. First with no
timing factor. One switch moves the highlight and the second
activates the frog. Great for bridging the gap between
cause-and-effect and scanning. And, second, a single switch auto
scan activity featuring a scan delay ranging from 1/10th of a second
to as many seconds as you wish.
Frog and Fly
You "old timers" may remember this old Apple IIe switch activity.
Wait until the fly appears onscreen before pressing the switch. Each
fly that's caught causes the next fly to move faster. Each missed
fly causes the next fly to move slower. Great for training reaction
time.
New Frog and Fly settings
Review the current scanning speed. Set a new scanning speed. Add a
beep to scanning activities. Turn scoring on and off and personalize
scoring with the student`s name. Adjust the froggy manners to
increase, decrease or eliminate burps! All from this easy-to-use
settings dialogue box.
Minimum System Requirements (newer version - 2.5 - requirements in parentheses)
• Win 98, ME, NT4, (2000, XP), Pentium 166 MHz
(Pentium III)
• Mac 9.0.4+. OS X v10.1.5 or later; 120 MHz PowerPC (Power Mac G3)
• RAM: 32 MB (128 MB)
• Display: 800 x 600
Age ranges:
• Early Childhood
• Early Primary
• Mid Primary
• Upper Primary
• Secondary School
Fosters development in:
• Switch use
• Cause-and-effect
• Switch timing
• Choosing with a switch
Accessibility
• Mouse/ Trackball/ Joystick
• Switch Adapted Mouse
• Touchscreen
• Single Switch
• Multiple Switches
• Intellikeys
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