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			PC-2006
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Real-World Social Skills Game
 
Like the popular print version, this Real-World Social Skills game, 
by Pat Crissey, features more everyday social situations and issues 
that students encounter. Please refer to page 106 for a list of 12 
topics covered in this game. 
 
GAME PLAY  
The game board is comprised of 12 circular spaces. Corresponding 
draw cards match one of 12 topics. There are also several “wild 
cards” included in the card stack to add an element of surprise to 
the game. Each topic is covered once during game play. Students roll 
the die to see who goes first. Then, the first player draws a card, 
and the facilitator reads a question from the teacher guide that 
pertains to the topic written on draw card. Once answered, the 
student places the draw card on its corresponding space on the 
board. Game play continues until each draw card is chosen or until 
the teacher concludes the game. 
 
TEACHER GUIDE  
Features 40 questions for each of the 12 topics covered, plus "wild 
card" questions. Questions are leveled to accommodate basic and 
higher-level play. Includes alternatives to game play. 
 
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