Choose and Tell Series
Choose and Tell programs are beautifully illustrated adventures that encourage children to make choices and create their own stories.
The simple framework guides them through an adventure, but the children�s decisions make it all their own. They will giggle at the comic situations the nursery rhyme characters find themselves in ... and gasp when legendary heroes face fearsome monsters!
The programs are designed to engage and motivate the user. They are encouraged to respond to the unfolding story on-screen and to make decisions, using a combination of cause and effect and choice-making activities. It also helps the user to gain an understanding of sequences of events.
The activities can be adjusted to suit learners of different ages and abilities and to include those with special needs.
Customize to your students� needs:
You can decide whether the student will be offered a choice of two or three items on each decision-making page. (They will always be offered all five characters to choose from, regardless of the selection made here)
This option allows the Back Button, which lets the student go back and choose a different item, to be disabled.
Choose whether to use the mouse, touch screen, keyboard, IntelliKeys USB or one or two switches
This controls the single switch scanning function, which automatically selects each interactive object on the screen in turn. It regulates the length of time that each object is highlighted before moving on to the next.
The Scan Color option controls the color of the scan outline that appears when interactive objects on the screen are selected.
You can decide to have the name of each choice shown on the screen read out as they are scanned. They will also be read out if you roll over the object with the mouse pointer.
Choose and Tell includes a �pre-acceptance delay� function. This is useful for students who make brief involuntary switch presses which you don�t want the program to recognize. If you set the delay to 0.4 seconds, the program will only accept switch presses that last longer than 0.4 seconds.
An easy way to access ready-to-print pictures from the game that can be used in activities away from the computer. Black and white versions are also available for your students to colour in.
Windows 98, ME, 2000, XP
Age Range� Early Childhood
� Early Primary
Foster development in the areas of:
� Early concepts
� Switch use
� Choosing with a switch
Accessibility:� Mouse, Trackball, Joystick
� Single Switch
� Multiple Switches
� Switch Adapted Mouse
Links to individual programs:
� Choose and Tell Fairy Tales
� Choose and Tell Legends
� Choose and Tell Nursery Rhymes